level 80 special accessories
- level 80 specified usage
- these accessories adds def to different types of debuff
Auction System- Giran, Aden, Rune
- Every Mondays, Wdnesdays, Thursdays night time 8-12
- highest being 2,100,000,000
- extension of 5-8 minutes for final competition
- automatically goes to the person's inventory after auction is over
Others
- Charm of courage - 20 minutes only
- Within a certain period of time, buffs will not disappear
- Can be used for fortresses siege
Guilds
Guild levels
- Level 9: requires clan points 40k, 140 members,
- Level 10: requires clan points 40k, 140 members
Residential Ability
- All castles / fortresses members will automatically learn the new ability to go to residential area (?)
- Academy level members will not be able to learn such ability
Instant Dungeons
- underground instant dungeon: castle specified instant dungeon
Monster cell instant dungeon: fortresses specified instant dungeon
User Interface
- UI is nicer, words are bigger
- characters, skills, guild, map UI had been revised
- the little Radar has been enhanced
- Macro increased to 48
- Party members can be re-arranged
- Can check other people's armor / weapon by moving the mouse to the conversation spot
- Players can now take movies (instead of watching them in game you can take them out as movies)
[b]Assistance to New Players[/B[
- all characters under level 39 will get buffs
- these buffs can be obtained from the adventure member
Quests
- quest added to get top A grade weapon blades
- quest added to get level 79-80 skill books
- Kamael 1st class change quest added
- level 50 transformation quest added
Player Related:
- When leveled, player becomes stronger (huh?)
- After level 70, player's battle status goes up
The following is PVE only, not sure about PVP
Land rate + evasion
- Above 70, land rate + evasion goes up
- Above 78, the above goes up even more
Meaning when there is a higher gap in between of levels there will be more misses. When battling between 78 and below 78 will make a big difference.
Critical (both physical + magic)
Player's level will affect critical rate. When hitting something low level more chance of doing a critical
M.def
Same as above
EXP penalty
- players below level 77 exp penalty applies when killing mobs 6 levels lower
- players above 78, penalty applies to 4 levels lower
Teams/Parties:
When partying with members that are 20 levels lower, the lowest level player will not get any exp
New Race
Kamael is categorized as dark based. When being healed, effectiveness goes down, max is 50%
Subclass (Kamael)
- can not choose other race to subclass
- other races can not subclass Kamael
After they finished 2 subclasses, the 3rd (hidden) subclass will be available
(trade your time for this hidden subclass)
Weapon Transfer:
- can trade after 1st class quest
- trade can go bothway, same rules apply (soul crystal / enchant / life ore)
- Trade rule:
2 hand sword -- ancient sword
1 hand sword -- rapier
bow -- crossbow
Transformation
Transformation Types
- battle type, non-battle type
- cursed weapon transformation, very different from non-cursed weapon transformation
Transformation
- After getting a cursed weapon (blood sword, demon sword)
- by using transformation skills
- by equipping special transformation items
When does Transformation Stop?
- Death
- After unequipping the special transformation item
- When in water (happens only to non-cursed weapon transformation. This does not apply to cursed-weapon transformation
- When the time's up
Transformation Skills
- level 50 new quest (after quest go to Ivory Tower to learn this skill)
- different quests for different types of transformation
- After doing part of the quest, can buy transformation items from npc
- after doing part of the quest, can trade transformation items with ancient adena
- After doing part of the quest, can trade with Life Crystal
After Transformation
- will not have any death side effects
- can not take the boat
- can not summon
- can not pvp
- buffs that were originally buffed will not reset
- can still use the player's original skills
- after cursed sword transformation, a message will show in alliance/guild/pm conversation
Elemental Effects fire vs water
earth vs wind
dark vs light
(pretty sure everyone knows that)
By adding this to your weapon / armor it adds elemental effects to it. Making yourself weak/strong against different elementalized attacks.
Characteristics (like enchanting, this can fail too)
- only S grade and above armors/weapons can be equipped with this
- If a weapon is already equipped with a specific element ore, it can not be equipped again until it's removed
- Armor includes - body, helmet, gloves, boots can be equipped with elemental effects
- After weapon/armor has been equipped with elemental ores this can be viewed from the status window
- elemental ores can be obtained by killing mobs at the 2 new islands, players can exchange these ores for other elemental ores with NPC
- all summons, mobs will be elementalized
Olympiad
- battle ground has been reduced in size
- 10 seconds before battle starts, player will be in a room and will not be able to see the oppenont until the battle starts
Raids/Bosses
- antharas, baium & frintezza: p.def, m.def, max hp, hp regen rate will all go up significantly
- fire dragon: m.def, p.def, max hp goes up
- no news on the water dragon / others
Under Translation
Pets/Summons
- wolf at level 55 can change class (?)
- wolf food usage goes down
- wolf is a type of battling pet, therefore can help out in battles
- wolves will be able to learn new skills at level 60, 65, 70
- pets exp will now come from a fix % instead of the original depending on contribution to battle
- different pets have a different %
- if the master and the pet's level differ by 6 levels and above, exp penalty will apply
- summons can level up by enchanting skills (max level 85)
- summons will be able to learn new skills after skill enchant
Command Channel
- exp distribution will be equally distributed among all parties that are in a command channel
- Within this channel, any players that are 6 levels above the mob will be penalized (exp penalty)
- If a player is too far away from the mobs/parties, he/she will not be able to get any exp/sp/raid points
- raid points will be 4x as now (what's the point of this?)
Skills (*Last Update July 16, 2007)
Source:
http://lineage2.gametsg.com/index.ph...articleid=1436– All 3rd Class skills (* please note: the names of the skills might be incorrectly translated)
- Iron Shield, (all knight classes) - when being attacked, probability of raising shield def
- Shield Absorb- (All Knight Classes) - When party is being attacked, the knight takes some dmg off on himself (it's like the skill in final fantasy 7 where 1 party member blocks off the dmg)
- Song of Elements (SWS) raises def to 4 elemental effects for party
- Dance of Unity (BD) - increases party state resistence
- Counter Chance (all archer classes) - when being attacked, probaility of raising self casting speed and lowers mp usage
- Counter Semsation - (all archer classes) - when being attacked, probaility of raising PARTY'S bow type of weapon attack speed
- Counter Speed - (all archers) - when being attacked, probability of raising party moving speed
- Physical Limit (Titan) - raising spirits, within a whort amount of time reaching physical limits
- ?? Boms (scav) - Turning all the "blue mob bodies" into a time bomb, when the time's up, a big bombing attack will be carried out.
- Critical Response - (class info not yet released) - raises critical power
- Revenge Rage - (wiz) - continuous fire attack
- Diamond Stardust - (sps) - area ice attack ~> curse speed
- Rhyme of Ice - (sps) - continuous water attack
- Rhyme of Wind - (sh) - continuous wind attack
- Magic Echo - (class info not yet released) - increases mp usage + increases m.atk power
- Sacred Power - bishops - within a period of time increases the amount of hp recovery skill effect
- EE/SE - within a short period of time increases the effect of mp recharge
- Song of Guardian (wc) - lowers party dmg when under critical attack
- Seal of Incantation (dominator) - seal enemy's p.atk within an area
3 Wiz Class continuous attacks
- Explosion ??? - wizard - when it's successfully landed on the target, continuous strong fire attack before the effect is over.
- Swirl Ice ?? - sps - when it's successfully landed on the target, continous strong water attack before the effect is over
- Storm ??? - sh - when it's successfully landed on the target continuous strong wind attack before the effect is over
Other New Skills
- Equipment of Fire?? - class info not yet released - incrases elemental attack effect
- Equipment of Ice??? - class info not yet released - increases elemental attack effect
- Equipment of Wind?? - class info not yet released - increases elemental attack effect
- Equipment of Earth?? - class info not yet released - increases elemental attack effect
- Meteorite - class info not yet released - fire elemental attack
- Meteor Shower - class info not yet released - non elemental attack
July 13, 2007 Skill Correction / Adjustment
- Revenge - skills to provoke substantially increase in effect
- Agression / Strong Aggression skill effect substantially increases effect, cooldown time increases, casting speed will not affect cooldown time
- All knights will get both the Iron Shield and Shield Absorb skills
- Knight classes' Heavy Armor Mastery reduces critical dmg effect
- all archer/dagger/orc fighters' Light Armor Mastery reduces critical dmg landing rate
- The original skills that were shared by the alliance is now changed to guild only. (dominator skills etc)